2009 BHARATHIAR UNIVERSITY B.C.A COMPUTER APPLICATION BACHELOR OF COMPUTER APPLICATION (BCA), NOV - 2009, COMPUTER GRAPHICS (SEM 5) QUESTION PAPER

Bachelor of Computer Application (BCA), NOV - 2009

Computer Graphics (Sem 5)


1. _____________ is defined as the set of points such that the sum of the distances from two fixed positions is the same for all points.
a. Circle
b. Ellipses
c. Triangle
d. None
1.0 Mark(s)
2. A _____________ is produced by caping the connection between the two segments with a circular boundary whose diameter is equal to the line width.
a. Round join
b. Bevel join
c. Mitter join
d. None
1.0 Mark(s)
3. To control the location of a scaled object by choosing a position, called the _____________.
a. Fixed point rotation
b. Fixed point
c. Different scaling
d. None
1.0 Mark(s)
4. _____________ clipping is applied less often than line or polygon clipping.
a. Text clipping
b. Line clipping
c. Point clipping
d. None
1.0 Mark(s)
5. A frequently used class of object are the _____________.
a. Quadric surfaces
b. Sphere
c. Ellipsoid
d. None
1.0 Mark(s)
6. The convex polygon boundary that encloses a set of control points is called _____________.
a. Control polygon
b. Convexhull
c. Characteristic polygon
d. None
1.0 Mark(s)
7. To used image-space approach to detecting visible surfaces is the _____________.
a. Back face detection
b. A buffer
c. Depth buffer method
d. None
1.0 Mark(s)
8. _____________ is useful when the view reference point changes but the objects in a scene are at fixed positions.
a. BSP tree
b. Area subdivision
c. Octree method
d. None
1.0 Mark(s)
9. Constant-intesity shadding also called _____________.
a. Goward Shading
b. Flat shading
c. Phong Shading
d. None
1.0 Mark(s)
10. Two color sources combine to produce white light they are referred to as _____________.
a. Complemetary colors
b. Color gamut
c. Primary colors
d. None
1.0 Mark(s)

11. a. Discuss character attributes.

Or

b. Describe the simple DDA algorithm for generating straight lines.
6.0 Mark(s)

12. a. Explain the scaling and translation transformation with their matrix representation.

Or

b. Write about windowing.
6.0 Mark(s)

13. a. Explain depth cueing.

Or

b. Discuss the technique for displaying 3D objects.
6.0 Mark(s)

14. a. what is depth-sorting method? Explain in detail.

Or

b. Write about curved surfaces.
6.0 Mark(s)

15. a. Explain RGB color model.

Or

b. Describe Halftone approximation techniques.
6.0 Mark(s)

16. a. Describe the algorithm for circle generation.

Or

b. Explain area-fill attributes.
12.0 Mark(s)

17. a. Write 2D composite transformation.

Or

b. Discuss the polygon clipping algorithms for clipping.
12.0 Mark(s)

18. a. Explain scaling and translation with respect to 3D objects.

Or

b. What are the various 3D display methods? Example.
12.0 Mark(s)

19. a. Describe in detail about depth-buffer method.

Or

b. Discuss Octree methods.
12.0 Mark(s)

20. a. Explain Polygon-Rendering methods.

Or

b. Write neat diagram of standard primaries the chromaticity and explain.
12.0 Mark(s)
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